Shipped platforms and active engine research.

Lumina Games builds and operates live web-native platforms while developing reusable simulation, networking, and authoring technology in-house.

Squiggle mark
Live Platform squigglegames.app

Squiggle: Collaborative Game Creation & Multiplayer Co-Play

Squiggle is a browser-based creative platform where young creators, families, and hobbyists build interactive games using visual block code and play them together in synchronized multiplayer rooms.

Built on TurboWarp and Scratch foundations under GPL-3.0 on the client and paired with Lumina Games' proprietary Cloudflare edge backend (SquiggleServer), Squiggle eliminates the friction between writing a game and hosting a live multiplayer session.

Key Platform Capabilities

  • Real-Time Co-Play & Co-Editing Rooms: Stateful edge coordinators (RoomDO and PlayDO) synchronize player inputs, room state, and presence over WebSockets.
  • COPPA Parental Consent Architecture: Under-13 accounts remain strictly private until a parent or guardian completes verifiable consent, with automatic 30-day purge of unconfirmed requests.
  • Constrained Safe Chat & Human Moderation: Younger players communicate using curated phrase sets, and every project submitted for public discovery is checked by our 4-stage guard and a human reviewer.
  • Community Helper Automation (SquiggleBot): Integrated documentation assistant and issue triage tooling supporting creators across community channels.

Platform Fact Sheet

Operator Lumina Games LLC
Production URL https://squigglegames.app
Edge Runtime Cloudflare Workers, D1, R2, Durable Objects
Editor License GNU GPL v3.0
Support Contact [email protected]
Privacy Contact [email protected]

Simulation, Netcode & Authoring R&D

Alongside our live web platforms, Lumina Games invests in core game engineering research focused on high-density real-time simulation, deterministic verification, and creator modding workflows.

R&D · Simulation Core

Lockstep Simulation Kernels

Research and implementation of high-frequency tick-synchronized simulation loops in C++ and modern open-source engines. Every simulation step produces deterministic state hashes verified against automated golden regression suites.

R&D · Transport & Replay

Relay Netcode & Replay Studio

Authenticated packet relay protocols with encrypted transport, live spectator streams, mid-session reconnect recovery, and deterministic replay scrubbing for frame-accurate inspection.

R&D · Content Pipelines

Modular Content & Scripting Toolchains

Structured content pack loaders, versioned mod manifests, sandboxed Lua scripting hooks, and automated asset validation pipelines that let creators extend game systems safely.